Characters by Perry Bakas

Engaging Self-powered Environmental Sensors via Serious Gaming

Characters by Perry Bakas

Engaging Self-powered Environmental Sensors via Serious Gaming

Abstract

The monitoring of the Urban Environment requires the placement of many sensors around the City. Regular replacement of batteries is a significant additional cost. Can we enlist the public to keep the sensors charged, while keeping it entertained and engaged? The gamification of energy generation aims at inviting members of the public to interact with the energy generating device (EGD) to ensure that environmental sensors are constantly powered. As a collateral benefit, the physical and emotional involvement of the public with the EGD and the game are expected to raise their awareness and acceptance of environmental monitoring. Here we introduce the development of a hand-powered EGD and its installation on Newcastle University Campus.

Publication
Applications in Electronics Pervading Industry, Environment and Society
Date